ORP: Eriswell Spearhead

Little Eriswell

In 1957, workers digging a hole for the installation of an oil tank discovered bones and artifacts indicative of an Anglo-Saxon cemetery at Lakefield airfield near Little Eriswell in Suffolk. Two years later, another patch of the cemetery was discovered while foundations were being dug for a hospital. An inventory of all the findings, including objects that were buried with the people there, was kept during the process of the excavation. In one of these graves, an iron spearhead was recovered, found well above where the left shoulder of the body would have been and with wood remains still inside the conical ferrule, the section which would have affixed the spearhead to the shaft of the weapon.

The original spearhead from the Eriswell excavation.

Spears in Anglo-Saxon Culture

Spears were believed to be incredibly prolific weapons during the time of the Anglo-Saxons, due to the majority of them having been found within burial sites; roughly 4 in 5 burial sites contained one. They were much cheaper than swords to produce, and so they were frequently allotted to foot soldiers. Anglo-Saxon spears themselves definitely had certain distinctive qualities to them, such as open ferrule sockets around the spear’s mandrel, which would lead to such an assumption. It is possible that this was the role of the particular individual who died, as also found with the remains were a shield boss, a pattern welded iron sword and a small iron knife, though it is wise to remind myself that the dead do not bury themselves. In any case, it draws a strong connection to spears being symbolic of a warrior. Despite this, archaeological data on weapons burials does not corroborate this notion.
Weapon burials were, according to research, heavily associated with the “ethnically, social and perhaps ideologically based ‘warrior class’”. This was seen as many burials that included weapons were also frequently adorned with generally far more wealth than those of adults that had not. Skeletal data also suggests against the idea of the simple fact of death in battle or of being a warrior would qualify one for such a burial; there was little correlation for wounds and weapon burials and some weapon burials even had people with various diseases and disfigurements that would have precluded their service in an army. The evidence at Little Eriswell absolutely corroborates this; among the spearhead was also found several more weapons, including those of a very advanced make, including a pattern welded sword, a quite expensive and masterful piece of equipment for the time. Furthermore, the skeletal parts that did remain showed several vertebrae with Schmorl’s nodes, a condition that denotes spinal deformity, as well as evidence of osteochrodritis dissecans on the right femur in the form of a shallow concavity, a disease that causes stiffness and locking of the joints: certainly not a boon on the field of combat. While there was not much commentary on the metalwork of the spearhead itself in the Little Eriswell report, there is some implication that it was a least somewhat well made, with iron fragments of other items having been found in the same grave, perhaps implying that the spearhead was at least made durable enough to last the test of time.

 

Making, Part I: Photogrammetry

I had no experience in metalwork, nor the time to learn such an art. So I “made” in the way I knew how: digital modelling. My first attempt was through a process called photogrammetry, where I was given photos of the artifact itself on a green screen from many different angles, where I then tried to construct a digital model using a computer program. The first step in this process was called masking, where I took the 37 photos of the spearhead and cut out parts of the background that I didn’t want the computer to use in the final construction. I then began to run the program through the process of building the model from these photos; aligning the photos, building a “density cloud”, which creates a cloud of points that the program will later fill in when it creates the mesh, or the digital 3D object, and then finally building the textures, which includes all the colors and finer details that are too small to perceive properly, so they are set as variations in color in order to make a less resource intensive final product. Unfortunately, after repeating this process over and over, troubleshooting many errors and watching tutorials, as well as seeking help from other students, I was left with nothing, due to the quality of the original photos that had been taken.

The program, Agisoft Professional, and the beginning vertices of the spearhead.

The density cloud. Note the lack of detail in the spearhead itself, and mostly in the mat beneath it.

The final model. Note the correspondence to the density cloud in terms of detail.

 

The most frustrating part about this failed attempt at recreation was how hands off it had been. Unlike actual metalsmithing, this approach was far less intuitive and automated; in fact, it would be less accurate to say that I had made the model rather than communicated to a computer what I wanted, which then had made the model. This led me to seek a far more hands on and involved approach, while still utilizing skills that I possessed.

 

Making, Part II: Freehand 3D modelling

The next process that I pursued was that of freehand modelling. This process consists of using a digital workshop within which a 3D artist can align points by hand. A 3D model is primarily built from flat triangles, which themselves are composed from 3 vertices, or single points in 3D space, connected by 3 edges, which are in turn connected by a single “face”. All this data is conveyed numerically to a renderer, which projects little lines in 3D space; if it would hit a face, it renders a solid surface there. These rendering lines are drawn for every pixel on the screen; this is why higher resolution screens generally take up more resources.

What I did was I used the various tools provided to me by my program of choice to create what I thought, based on research, this spearhead could have looked like when it was first made. So I first decided to create the head, by first creating a rectangle, then deleting and reshaping the geometry to create the leaf-shaped figure. I then “extruded” or lengthened the back of the head, and created a conical socket by folding the vertices into themselves. I then separately created an admittedly lazy “shaft”, which consisted of little more than a stock cylinder that had been stretched out like a piece of taffy. I placed this shaft within the cone, and using a “sculpt” tool, I “hammered” the edges of the cone around the shaft, making sure to leave the joint open in true Anglo-Saxon style.

The spearhead, before use of the sculpt tool to close up the ferrule

This is where the simulation of the method began to fall apart. First off, the model was far too flat and blocky, even though it held the general shape quite well. This meant I had to apply what is known as a subdivision surface, which essentially adds detail and a smoother overall shape to the model. Furthermore, both pieces were colored a very dull gray, which is standard for almost all modeling programs, but I wanted something with color. And so I mapped the faces of the model on some stock images of metal and wood for the head and shaft, respectively, which allowed them to display the respective portions of the image within the renderer. I tried my best to mimic how the metal and the wood itself bent around the shape of the spear, but without much hands-on experience with the relevant craftwork, I found this quite difficult to ascertain. There were also lighting issues being caused by some of the unseen geometry, such as within the socket, and so I had to delete it, leaving the inside of the mesh completely transparent (only one side of a face actually renders solidly; in order to have both an inside and outside to an object, two faces must be created). This forced me to close up a bit more of the joint, and flatten the spearhead even more to the shaft. Finally, I was also having issues with the aesthetic qualities of the spearhead; that is, it was far too reflective, not only looking more like a polished plastic than steel, but also washing out a lot of detail, such as the spine of the blade.

I then took this final model, and with the help of Brittany Johnson and Austin Mason it was 3D printed, and this was the most satisfying part of the experience, because I finally got to touch and feel the object that I had been creating. It wasn’t perfect; it was only about the length of my hand. But it still gave a tactile sense of this object, which is important to understanding the lives of those who used it.

The 3D printed spearhead. A little smaller than the real deal.

 

Conclusions from the Experience

The advantages of 3D modelling were obvious enough from the get-go. The infinite material, as well as the tools that allowed for an almost limitless range of geometry and incredibly efficient workflow meant that I could produce the most functional part of this object very quickly; its shape. One thing that had occurred to me, especially during troubleshooting and tweaking, is that the intent of my design was quite different. Indeed, I was focused more on the aesthetics i.e. the shape of the spear head, the geometric qualities of the ferrule, the reflective qualities of the metal, whereas an Anglo-Saxon blacksmith would have been more focused on function. If it were easier to not have the joint be separated when smithing a spearhead, it is unlikely that we would see the split ferrule on these spearheads.

The final product.

This, I feel, highlights the value to this sort of modeling: when I tried replicate the object, as well as ape the methods used to create, I was forced to put myself in the mindset of the smith. While maybe I didn’t learn a similar appreciation for technique and limited material that the actual craft would have, considering shape and look so closely made me feel a little closer to the material culture itself, and as a result made me feel closer to the actual people, allowing a more accurate interpretation of the culture based on the things they used. The specific value of 3D modeling is its ease and accessibility in comparison to many of the crafts that would have been practiced at the time, in particular metalsmithing.

 

Further Reading:

Hutchinson, Patricia. The Anglo Saxon Cemetery at Little Eriswell, Suffolk.

Leahy, Kevin. Anglo-Saxon Crafts. Stroud, Gloucestershire: History Press, 2010.

Welton, Andrew J. Encounters with Iron: An Archaeometallurgical Reassessment of Early Anglo-Saxon Spearheads and Knives: Archaeological Journal, 201

Härke, Heinrich. “”Warrior Graves”? The Background of the Anglo-Saxon Weapon Burial Rite.” Past & Present, no. 126 (1990): 22-43. http://www.jstor.org/stable/650808.

 

ORP: Eriswell Girdle-Hangers

 

This class focused very closely on material engagement as a way of understanding the culture and people of the past. Individually, we each chose a specific artifact to reconstruct either physically or digitally with the intent that focusing closely on a specific object and performing the steps of making a model would teach us about the process that the original makers of the objects would have experienced. I chose the 6th-century bronze girdle-hangers from the Eriswell cemetery in Suffolk for my reconstruction project. Through the process of researching and recreating the artifact, I learned not only details about how it was originally made but also how it served a wider culture of displaying one’s status and identity on their body in a visible manner.

 

Background

Beginning in the 5th-century, Anglo-Saxons buried their women with accessories and ornamentation to indicate who they were while alive. The growing inequality between the rich graves and poor graves throughout the 6th-century indicated changing power dynamics in society as individual families grew more powerful and wealthier than others. Styles of dress became an important vehicle through which to display one’s status, and regional styles of dress began to develop across Early Medieval England. A shared elite style of dress began to spread as well as contact between the powerful Anglo-Saxon families increased. Girdle-hangers were a part of this growing shared elite culture.

Girdle-hangers were a symbol of status that powerful women would have worn. The distinctive shape of these specific girdle-hangers was meant to resemble that of keys, signifying that the woman who wore them was the keeper of her household. These objects were discovered across England, from Little Eriswell on the eastern side to Cowdery’s Down in the west. It becomes evident through burial archaeology that the women, many of whom wore brooches and other jewelry in death, likely served as walking cultural symbols. Their regional-style dress made it instantly recognizable where they came from, and their level of finery indicated their place within society.

 

Reconstruction

My wooden model girdle-hangers

My reconstruction of the Eriswell girdle-hangers led me on an adventure in which I encountered many of the problems, complications, and limitations that the makers of the original girdle-hangers would have faced. When I began my reconstruction, I had planned to make a digital model with Agisoft Photoscan, but the program was unfortunately unable to orient the photos of the artifacts correctly. Lacking the technological prowess to fix this problem, I decided to make a physical model. Lacking the knowledge and ability to cast things out of bronze, I decided to make my models out of wood. Already I encountered some common problems with which any maker must contend: the limitations of my own set of skills and availability of my materials. These limitations would shape the form that my finished girdle-hangers would take.

Preliminary sketch-plan of my model girdle-hangers. I learned during the creation process that some of the measurements are actually wrong because I am bad at math.

The key shape sketched onto the plywood. Notice the “X” at the end of the key where I continued to modify the design right up until I cut the shapes out.

 

 

 

 

 

 

 

 

 

 

 

The key shapes and the band saw used to cut them

 

During my initial design process, I attempted to sketch out the exact dimensions of the girdle-hangers when I realized how little this would have mattered to the original makers. Exact measurements did not matter when it came to these objects. What really mattered was their distinctive key shape, since they had no actual functional purpose at all beyond sending a visible message. The designs I had made turned into a rough guide for the creation process, but by no means were they a step-by-step manual. I knew that when I began the process of making the models, I would need to mostly just think on my feet and, as before, allow my particular skill set and the materials available drive the project, which they did indeed. While making the models, I found myself constantly running into problems and reacting to them, adapting always to what my materials and tools would allow me to do.

One of the best insights I gained when making the girdle-hangers was the fact that each key must have been made either from two different pieces or had a transition cast in the metal. Halfway down the shaft of each key, they turn 90-degrees to fit onto the crossbar that holds the two keys together. This transition, either a twist or a seam, occurs on a part of the key that appears to be wrapped with bronze wire. It was my conclusion that the bronze wire served to hide the 90-degree transition from view. I came to this conclusion when attempting to recreate this part of the models; I chose the two-pieces approach, attaching an eye bolt 90-degrees to the broad side of the wooden key and wrapping them with string to strengthen the seam.

The end of the bronze girdle-hangers turned 90-degrees to the broad end of the key shafts, the transition wrapped in wire

The ends of my girdle-hangers, made of eye bolts turned 90-degrees to the broad end of the shafts and wrapped in string

 

 

 

 

 

 

 

 

 

 

 

 

While my process and the end results of my project were not perfect – from the materials and tools used to the processes that I created in my mind – creating these girdle-hangers helped me engage with the objects made centuries ago and allowed me to step into the shoes of the original makers to experience the limitations and complications that they experienced.

 

Further Reading

Kevin Leahy, Anglo-Saxon Crafts (Stroud: The History Press, 2010).

Robin Fleming, Britain After Rome (New York: Penguin Group, 2011).

Gale R. Owen-Crocker, “Dress and Identity,” in The Oxford Handbook of Anglo-Saxon Archaeology, ed. David A. Hinton, Sally Crawford, Helena Hamerow (Oxford University Press, 2011).

Christopher Scull, “Social Transactions, Gift Exchange, and Power in the Archaeology of the Fifth to Seventh Centuries,” in Hinton, Oxford Handbook.

Patricia Hutchinson, The Anglo-Saxon Cemetery at Little Eriswell, Suffolk (Proceedings of the Cambridge Antiquarian Society, 1966).

ORP: Wrist Clasps

For my object reconstruction project, I focused on re-creating a pair of Anglo-Saxon wrist clasps, which were found in grave 28 at the Little Eriswell cemetery in Suffolk.

 

Background

Wrist clasps were a fairly ubiquitous item in the kingdom of East Anglia and showed up in many of their inhumation cemeteries. They are often made of bronze, are rectangular, and have a hook and hole closure system that allowed them to be linked together. They would have been used to hold together the sleeves of a woman’s dress in a manner similar to that of modern cufflinks.

 The hook on the back of one clasp

The clasps found in grave 28 were fairly nondescript compared to the the more embellished ones cast in silver or covered in intricate patterns found elsewhere, but when considered alongside the other items in the grave (such as a waist bag and girdle hangers) on can infer that the woman in the grave was of high status, or had relatives who wanted her to appear that way in death.

The metalworking needed to produce the clasps would have been accomplished by a trained craftsperson, who could have used one of two casting methods. The first would involve carving a mold out of clay block and then pouring the molten metal in. The second, known as lost wax casting, would involve making a wax blank of the clasps, forming a mold around it, melting out the wax while firing the clay mold, and then casting the piece. Irregardless of the methods used, the time, materials and expertise needed to make them meant that even the most basic wrist clasps conferred an image of material wealth.

Reconstruction

Through the process of trying to make models of the clasps I encountered what Tim Ingold, a scholar of material objects, refers to as “material resistance” or what might colloquially be referred to as problems. Photoscan is an interesting program because while it does create something, the user inputs are almost the direct antithesis of making by hand. Ingold describes making as the process of a correspondence between mindful attention and lively materialsand in the case of Photoscan, there is very little material to work with. Throughout the process of modeling the clasps, I didn’t feel like I was taking part in the process of creating, but rather I was troubleshooting the creations of the computer when something odd happened. I didn’t sequence the photos, find matching points, or generate polygons (all steps in the generation of a 3D model), the computer did all those things, and I was left to scratch my head and consult YouTube tutorials to find out why the model looked more like an angry swarm of bees than a wrist clasp.

 Wrist clasp or pointillist art?

Another interesting aspect of Photoscan is how it takes away time as a variable in the practice of making. Where metal cools and pottery dries, all the data in my model sat in perfect stasis until I had figured out what the next step in the process was.

Insights

Despite the issues I encountered, the process of modeling the wrist clasps yielded valuable insights about material correspondence and the analogous similarities between making by hand and making digitally.

Zooming in and out from the model the same way one would step back from the table when making a pot made me feel more connected to what I was making and I was able to view it as an object rather that a cloud of points that the computer spat out for me. Masking out the putty in the source images to keep the gray color out of the final texture also has elements of metalworking mixed in. When a cast piece of metalwork was removed from a mold, it would likely have some remnants of the mold attached to it, such as clay dust or sand, and I saw the process of masking out the gray color to be the same as cleaning up a cast to finish the making process.

 Masking out the putty

Similarly, the time spent waiting to see if the last input create a workable model or a formless blob was similar to the process of waiting for the metal within a mold to cool. Every time I launched a new step, I felt similarly to how a metalsmith may have as they waited to see if their cast turned out correctly.

Even in the failures of the model, I saw mirror images of how physical making could have failed, further interlocking the physical and the digital as I worked through the modeling process. After creating blobs that followed the general contours of the wrist clasps, I was a little disheartened. But after a while, I noticed how the way that one end of a clasp looked like a description Kevin Leahy, a modern craftsperson, provided when explaning the danger of metal cooling and solidifying before it reached the bottom of the casting mold.The incomplete end of my model looked as if the same problem had occurred in the casting of my clasp.

 The “incomplete” end

While I was examining the class, I noticed one had extra texture that wasn’t on the clasps themselves. I understood that it existed because I hadn’t cut all of dark background points away from the clasps, but it also looked like what would happen if a ceramic mold cracked and metal had pooled outside of the shape the clasp was supposed to be in.

 The “pooled” metal behind a clasp

The idea that two completely different methods of creation could result in the same visual effect, even across hundreds of years, really shifted my opinion on digital model making.

In the end the result were not perfect, or frankly even that good, but through the process of making the clasps I learned more about the way Anglo-Saxon metalworkers may have felt and got a better sense of the benefits and limitations of making digitally compared to physically.

 

The finished models: a valiant effort, but not quite the genuine article.

Further Reading

Hutchinson, Patricia. “The Anglo-Saxon Cemetery at Little Eriswell, Suffolk,” Proceedings of the Cambridge Antiquarian Society 59 (1966): 1–32.

Ingold, Tim. Making: Anthropology, Archaeology, Art and Architecture. London:Routledge, 2013.

Leahy, Kevin. “Anglo-Saxon Crafts.” Gloucestershire: The History Press, 2010.

Owen-Crocker, Gale R. “Dress and Identity.” In The Oxford Handbook of Anglo Saxon Archaeology, edited by Helena Hamerow, David A. Hinton, and Sally Crawford. New York: Oxford University Press, 2011.